I want this!Īs for the map, it will be hand-drawn and colored and available either as a digital file, a paper print or an exclusive cloth map depending on the reward tier. Whilst serving as a hint book for SKALD: Against the Black Priory, the campaign guide will also contain enough information to allow you to drop the setting into a tabletop RPG and create your own adventures in the SKALD universe!Ī page from the Monster Manual 2 for 1. All in a classic old-school RPG style! Concept for the manual cover-art! The manual and campaign guide will outline the SKALD system as well as describing Idra and it’s surroundings and the most prominent characters, items and monsters. $35) the rewards are all digital and include the game itself, a demo (due in July 2019), access to the BETA version, sound track and digital copies of the manual, campaign guide and map. Shown above are three of the lower reward tiers (1 Dollar = 8.7 NOK). Samples from the lower “digital rewards” tiers. One of the (many) advantages of Kickstarting a video-game is that the final product tends to be digital! This allows for easy distribution which in turn cuts down on logistics, cost and risk! I like this. Neither are most of the production facilities for physical rewards. For a one-man team, even whilst working with freelancers, this means prioritizing coding, writing and designing the game itself. There’s a couple of good reasons for this:įirst of all, my primary motivation for running a Kickstarter is to put SKALD: Against the Black Priory in your hands as soon as possible whilst making it the best game it can be. My strategy for the Kickstarter is simple: Run a low risk – low rewards campaign with a low target number and an emphasis on digital rewards. SKALD: Against the Black Priory will feature a range of rewards from the game itself, the sound-track, a printed hand-drawn map, manuals and perhaps even a collectible big-box edition! The Anatomy of Rewards The Kickstarter goes live on June 3rd and crunch is upon me! One of the coolest aspects of running a Kickstarter campaign is designing awesome rewards for passionate fans! Check out that lovely CRT filter!įinally, wishlisting SKALD on GOG.com might earn us a spot in their web-store and that would rock! In other words: Wishlist SKALD on GOG.com now!ĭo you want to follow the SKALD project? Subscribe to our newsletter today! Also: Discord members occasionally get to test development builds. This is really where the SKALD community lives and we’re always happy to get more members. To support the game, subscribe to this devlog, check out our Youtube channel and follow the project on Twitter! It will release for Windows and Mac first and then handheld devices down the line. The game is currently in beta-development and it’s coming to Early Access fall 2020. It’s set in a dark and gritty fantasy universe, full of tragic heroes, violent deaths and eldritch horror.Īfter a great run on Kickstarter, I’m now super happy to announce:įor press kit, click here! We’re on Indiegogo! Twitter: | Web: SKALD: Against the Black Priory is an upcoming classic turn-based RPG. Edwin did the sound design for the SKALD demo. He has created music and sounds for a variety of fantasy game worlds, including Warhammer 40,000, Game of Thrones and Neverwinter. A long-time RPG obsessive, he wrote the soundtrack for inXile’s remastered release of “Wasteland” and is currently working on the 30th Anniversary version. Twitter: | Web: Das Geistschiff on SteamĮdwin Montgomery is a composer and sound designer for games, films and performance. Romanus Surt is a Jack of all trades at Graverobber Foundation and the developer behind Das Geisterschiff. He loves D&D, his cat Agony, Spring, and the sounds coming from the meadow outside his window. He works in advertising and game design (Aeon of Sands: story, texts, graphics, audio, VCS testing). Twitter: Pedrana is a digital and traditional artist (illustration, storyboards, comic art, paintings, installations, pixel art), focusing on narrative art, regardless the media or the scope. Proficient in most types of art, from pencil & paper to highly detailed 4k textures, he’s found solace and pleasure in the retro pixel art! MementoMoree has been creating art since his late teenage years. These guys have truly gone above and beyond for the SKALD project and it’s time to give them a shout-out! One of the main reasons is my amazing group of freelancers! Marco’s speed paint for the SKALD splash screen. This is both to serve as a proof-of-concept and also to dip my toes into getting tester feedback.Įven though crunching to finish the demo is a lot of work it’s still a ton of fun. However, it has always been important to me that I have a playable ALPHA build to serve as a demo by the time the Kickstarter finishes. Even with SKALD launching on Kickstarter June 3rd, the game is far from finished.
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